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It contains only 3 levels because I want to know what do you think about them and should I create more.
Please tell me what do you think. The levels are not hard at all. Here 10 variations. I'm an avid player of this mind games. It's like a medicine whenever I solve some levels with much difficulty.
It took me sometimes, days before I solve it. If your interested in obtaining solutions to some levels you can e-mail me together with a copy of the levels you want to be solve.
I would recommend to use the ysokoban program because it is much easier to use and besides less tiring for your hands because all you need to use is your mouse keys just click the box and the destination and presto!
I have gone also to some sokoban solutions site but the one that I'm most interested to solve are not in their database.
I even downloaded some sokoban solver program but to my dismay some failed to solve them even those that are easiest.
So I make it a challenge that those level which these solver were'nt able to solve. I try to solve it myself. I get the feeling that If I solve some levels which the computer failed to solve.
I feel like superior to the computer. So now here's your chance to solve that nagging levels which even in your sleep still lingering in your mind.
You can contact me at this number I will give you my full support 24 hours a day. I even convert levels from other sokoban games into txt or xsb format.
Pls specify which format you like to send to you. Cadushi means cactus. Level 15 removed. This is a pretty hard level set.
This collection includes two subsets called 'chorimalism' 7 and 'susi' The 'chorimalism' subset that is, minimal levels for Choriban collection is composed by levels of 2 boxes, and the subcollection called 'susi' is formed by levels of small dimensions, experimenting with different number of boxes, from 2 to 7.
The rest of the levels have a small size, normally with 3 boxes. Finally, the last two levels are based in David W. Skinner's 'Microban 60', that I have called 'stack-machines'.
As the structure is the most important thing a puzzle, it is sometimes possible to obtain very good and amazing puzzles.
These "variations" are modifications of some of his puzzles. For years, David Buchweitz keeps animated his website "Let's Logic" www.
These levels are copyright c by David Buchweitz and Jordi Domenech and may be freely distributed for non-commercial use provided they remain unchanged, credited with the author's name, and provided the author is notified.
Happy This new series in honor of this singing bird. Singing birds from Aruba. Of cause, it's only the pattern of goals and boxes that reminds of the game.
The levels are of varying difficulty, but not too hard all in all. Have fun playing! I haven't made puzzles for many years and forgot how many collections I had published!
There is as yet no dh3 or dh4, until my next collection comes out. The levels are hand-made with solutions originally found by hand.
They have varying difficulty and are in no particular order. These levels may be freely distributed provided they remain credited with this copyright and all commentaries.
The Disciple levels range from easy to moderately difficult. They have been designed for Sokoban players who enjoy "optimizing" solutions.
Some levels present an arranged version designed by Matthias Meger codified changes. Those remodels are more difficult than the initial mazes.
Send comments and best solutions to: sokomonk laposte. Enjoy new series from Aruba. But the target was for me, to create this to make a little memory of my beloved girlfriend, who died in the saddest day of my life, may 14th.
Dear ERIKA! I WILL LOVE YOU ALWAYS!!! Note: "Houdini V" is based on "PicoKosmos 17" by Aymeric du Peloux.
Not so easy. The higher "n" can reach, closer to "phi" the ratio comes. The same happens to pushes, box lines, box changes, pushing sessions and player lines.
See how close to the box level you can get solved! The levels are orimaze based. The third and fifth level will test the genius in you.
Frantisek Pokorny collection. Some maps are difficult, some sound simple, but they all are graceful, compact and entertaining.
Have fun. Greetings from Germany. I live in Russia, in the city of Cheboksary. More than levels, automatically generated in different ways.
Contains some easy handmade levels. Howard has deleted unnecessary space and added more boxes. They are all fairly easy.
The first is the normal way, moving any ball anywhere at any time. The second way, which is more interesting and difficult, and the way it was designed to be played, is treating it as eight levels in one.
Each letter of 'SOKOBAN! These can be put into the letter goals in any order. While doing any letter all the other balls must be considered locked, becoming walls.
After any letter is finished, the balls used for that letter become locked and the ones in the following letter become unlocked.
Your target is moves or better! Instead of doing Level 2 this way as one big level, you can do it as eight separate levels using levels 3 - 10 to progress automatically.
In these the locked balls are walls and the goals for other letters are floor. This looks a bit peculiar, but the playability is correct. Note that the start position for the man for each letter is the end position for one way of doing the previous letter.
You might have done it a different way When you've finished all eight letters, you've earned the right to do the one-push "small reward" level, where all the balls are shown in their goals, looking normal again.
The last few levels are joke levels, mostly needing just two clicks to solve. Hey, let the program do the work!
I think that averagely they are near medium difficulty. Levels are guite big so there is plenty of room to wander I'm a 30 years-old boy from Spain.
Enjoy my levels! Collection supervisor: Mark extracting actual levels by Li Jin You from a much bigger collection of levels by other authors, removing the duplicates, removing usolvable levels, forming a new collection composition in general, coauthor of some remodels.
Please note that these levels WILL take you a while to solve! Composed by patterns. Ed: Removed many duplicates.
The levels were designed using Sokofun Pro's editor function. Thanks to : Mic Germany. Initial supervisor: Werner Ettinger merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates.
Additional supervisor: Mark merging of reviewed collections into one big collection, renaming the new collection, removing duplicates equal to conjunction remodel sets.
Many of them have solution close to one lac moves. But all are solvable either in one lac or less moves. Rubik's Cube In , a sub-forum is created for Sokoban enthusiasts.
The 1st Sokoban competition took place on April 7, There is a Sokoban competition about every month. Everyone is free to join.
Winners of the competition will get a twisty cube. Authors: not in any particular order stopheart, anian, Yang Chao, gyjgw, York Shen, Kevin B.
During the year , some web sites accepted to publish the 20 first levels. Finally, I stopped at 40 levels. This set contains 5 levels "3boxes", 26 levels "4boxes", 6 levels "5boxes" and 3 levels "6boxes".
Most of the puzzles are small and illustrate a particular concept. More experienced players should also find them interesting, since they are as different from each other as I could make them given their size.
Sokoholics could perhaps time themselves on completing the whole set. This set also contains puzzles which I thought were interesting but too easy to include in my regular sets.
Skinner's levels They are published with David W. At the end of the set are four "mega" puzzles which are fun to watch on programs which can handle oversize levels and allow "automated extended pushes".
For more info see Aymeric's LOMA page. One mega puzzle is at the end of the set. Collection supervisor: Mark general supervisor and author, coauthored by Anian, original Mill level by Dries de Clercq.
I created it for people who never played Sokoban before. This set contains some twin levels which allow you to learn progressively this game by adding a box.
An expert should solve it in less than one hour. This set contains 2 levels "1box", 16 levels "2boxes" and 22 levels "3boxes". I wanted this set more difficult than Microcosmos, but still with small levels.
And why Nabokosmos? Read backwards "Som e sokoban";- This set contains 2 levels "3boxes", 8 levels "4boxes", 21 levels "5boxes", 7 levels "6boxes" and 2 levels "7boxes".
The difficulty of the levels is increasing. The collection ends with some medium levels. I submitted these problems to my 10 and 14 year old nephews who completed all in one day which is not bad at all for complete beginners.
However, if you are an expert, solving the whole collection in less than 45 minutes is quite a challenge.
The difficulty of the levels varies. I think that you will be able to test them profitably. Please quote me as the original author with name, email and url.
Tchong - Enjoy. The changes here are mostly by me DrFogh. With lots of changes and levels added by Archanfel.
Please publish the collection on your site if you wish but don't change this information. A few previously published variations only differing slightly from the puzzles here are omitted.
Firstdate: Lastdate: The puzzles can be freely distributed. Plese quote me as the original author with name, email and url.
FirstDate: LastDate: The puzzles can be freely distributed. Don't remodel or sharpen anything unless it is obviously good.
I am the judge on that. Regards DrFogh. Level 2 was the exact copy of Infinity level or Aerie level 10 rotated degrees and horizontally mirrored , and level 3 and 12 the remodels with practically the same solution as originals.
The actual author of these levels has resubmited the collection, with these plagiat levels removed. Levels 13 to 17 are all remodels from the collection Atroxija level The author of the original, from which these remodels were made, has labeled them as rem or remodels.
Feel free to comment about this and other level sets at: thoms yahoo. Have fun! Note: "Little Red Rooster" is a duplicate of an unpublished level by Dries De Clercq.
It's intented to the fanatics of Sokoban. This set contains 3 levels "6boxes", 7 levels "7boxes" and 10 levels "8boxes". Some of them aren't the greatest, hence the name, "Quagmire".
Level 43 is a harder? Comments are always appreciated. There are some recurring themes throughout the levels, especially my recent infatuation with nearly solved layouts.
Several years in the making, with lots of breaks. My fascination with patterns and symmetry continues, combined with a lot of nearly-solved initial states.
Hope you enjoy. Level 11 is a remodel from Labyrinth of Agony collection level Level 16 is a remodel from Labyrinth of Agony collection level 9.
Labyrinth of Agony is copyrighted by Marko Dzekic also known as MD or mark. Additional edit, Level 11 correctly oriented. Level 2 and 3 are remodeled versions of Level 44 and 41 from the MasterHead-levelset.
Level 26 is a remodeled version of a Sasquatch-Level by David W. Level 39 is a remodeled version of a level by Sven Egevad. Enjoy, have fun and keep thinking like a sokoban.
Levels 1 to 5 are remodeled versions from levels of the kevinlevelset created by Kevin B. Level 27 and 28 are two remodeled versions of a puzzle originally created by Dries DeClerq.
Level 31 to 33 are remodeled versions from levels of the Vlevelset created by Shaggath. All levels have been tested and are solvable.
Level 7 is a remodeled version of Level 2 from the Blazz2-levelset, created by Blaz Nikolic. Don't have a clue how the game is played? You're in luck!
We have two ways for you to learn the game:. Home Play Build Community Settings Shop Help Welcome to Sokoban Online! What is Sokoban Online?
Ready to Play and Build Sokoban Puzzles? I'm New Here, I Need Help! We have two ways for you to learn the game: Want to jump right in and start playing?
Then check out the Tutorial Puzzles.Gale , The game of Hex and the Brouwer? Und so gehen Sie vor Legen Sie die CD-ROM in Ihr Laufwerk ein und wechseln Sie auf den entsprechenden Laufwerksbuchstaben. Schoo , Qubic solved again, Online Casino BetrГјgen Programming in Arti? Er , The colour Mrgreen Com of Hanoi: a generalization, Comput. Mit Logikspielen kannst du online trainieren, neue Lösungen zu finden. PC-Spiele die ich gespielt hatte, neben Indiana Jones und Sokoban. Die Affen finden allerdings Lösungen, mit Gorillas Spiel die Wissenschaftler nicht Strategie-Spiele: QBasic Gorillas, Sokoban- und Tetris-Klone, Puzzlespiele. Spin Profil LГ¶schen, mit denen die Wissenschaftler nicht gerechnet haben. gibt es spitzfindige Spieler, die ihre Lösungen kostenlos zur Verfügung stellen. to occur Solve tons of fun yet challenging sokoban puzzles Mehr lessen Montag, Toon Bet At Home Account LГ¶schen wurde erneut aktualisiert und hat